Eko
From Vanguard Princess Wiki
Profile
A simplistic assist who has many direct attacks. Her abilities are highly flexible and can be used to deal with a variety of situations. She also has the greatest stun dealing potential out of any of the assists. She doesn't deal much damage with her hits but is quick and has very low costs.
Move List
5D: Eko spins and blows out a small heart from her hand. It floats in the air for a moment and can shock the opponent briefly and the heart itself does not hit immediately upon being created. The window to combo from this is extremily small and the opponent has full body invulnerability at the start of the shock animation, but if it hits an airborn opponent it will negate their current trajectory and cause them to freeze in place.
costs 1 level
6D: Eko hops forward a short distance and kicks at the opponent's back. A very useful move for extending combos since it not only causes decent hitstun, but pushes the opponent closer to the point character. After the attack, Eko does a slight jump backwards.
costs 1 level
2D: A jumping uppercut in shoryuken style. This move hits once and knocks down on grounded opponents, or hits multiple times and knocks down on an airborn opponent. It inflicts a heavy amount of stun and is very quick but has short horizontal range. After performing the attack, Eko hops backwards once.
costs 2 levels
3D:
Eko jumps high into the air and then comes down with a triangle kick followed by a summersault attack when she touches down on the ground. Juggles and allows for combos and is great for providing cover during an offensive. It's startup is still quite slow.
costs 1 level
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Compatibility
Eko goes well with almost every character in the cast. Her high stun moves are useful in stun loops and for extending combos naturally and her low cost allows her to fit in even with characters who have poor assist guage recharge times.

